I broadly categorize weapons in 3 categories.

Space, in general, is a place lacking most material substances that are abundant on the planet's surface. There would need to be some kind of Mass Compensator to nullify the projectile's launch reaction. Upon reaching 10 stacks, your projectile weapons will become primed and deal additional damage and shield bleedthrough for several seconds. Explore the history of war and weapons with our timeline of weapons technology.

However, any kinetic-based weapon would push the spaceship in the opposite direction after each shot; I'm not sure if it s doable. The more bullets you fire the faster you will be moving. They are standard space weapons, but are obtained already at Ultra Rare quality; other weapons need to be upgraded to reach that level. Better question: Is it a good idea to fire guns in space, no! Energy-based weapons may dissipate and fizzle, but a projectile left unattended could have substantial consequences for "innocent bystanders". Projectile-based: canons firing some projectile that can potentially explode on contact with the target; Would have limited ammunition but doesn't require any energy source. Newton's 3rd Law states " For every action, there is an equal and opposite reaction. " INQUIRY: Do guns fire in space? These weapons have a [Dmg]x3 plus an additional modifier. I also think it couldn't be used to intercept projectiles shot at … If you are in microgravity and fire a projectile hand gun and are not anchored to anything then you are going to go backwards as the bullet goes forwards. These space weapons are available from a Fleet Starbase with an Industrial Fabricator at Tier II.

Using this realization, Projectile weapons being fired would play havoc with attitude control. There is another appeal to energy weapons replacing hand guns in space. Please note, many of the technologies are difficult to attribute, and historical dates are often approximate. After this expires there is a short lockout window before you can begin building up Weapon System Synergy stacks again. RESPONSE: Simple answer, yes. For projectile-based weapons in space, a "miss" is really a "hit" - just not on your intended target, and not necessarily in the very near future. So, having a space weapon that is not easily rechargeable in open space looks like a very opportunistic idea.

Projectile weapon damage is not affected by your weapon power, and projectile weapons do not drain any power when fired ; The projectile type of a projectile weapon affects the weapon’s base damage and recharge rate, unlike the energy type of energy weapons; All projectile weapons do Kinetic damage.

Improves the accuracy of space weapons. (In fact, maybe not even within your lifetime.)